Feb 12, 2005, 04:11 AM // 04:11 | #1 |
Lion's Arch Merchant
Join Date: Feb 2005
Location: Alabama
Guild: Charter Vanguard
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Stances?
If in the skill description there is no specific scenario that ends a stance, how do you know how long it lasts?
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Feb 12, 2005, 04:43 AM // 04:43 | #2 |
Banned
Join Date: Feb 2005
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All of the warrior stances (info from Knights Templar) have a time limit in the description. It will say "For 8...18 seconds..." or "For 5 Seconds...". When the number of seconds relative to the attribute number (ont he ones that scale with the attributes) is up then the stance ends.
Can you give some examples of stances that you're thinking of if my answer is way off? |
Feb 12, 2005, 04:54 AM // 04:54 | #3 |
Lion's Arch Merchant
Join Date: Feb 2005
Location: Alabama
Guild: Charter Vanguard
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Here is an example from the Mesmer skills:
Mantra of Persistance Description: Any Illusion Magic "Hex" you cast lasts 20-84% longer. Energy Cost: 15 Casting Time: 0 seconds Recharge Time: 20 seconds Skill Type: Stance Linked Attribute: Inspiration Magic |
Feb 12, 2005, 05:02 AM // 05:02 | #4 |
Banned
Join Date: Feb 2005
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I don't know much about Mesmer mantras (didn't know they were considered stances). I'm not sure, I'll let a more experienced member answer your question.
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Feb 12, 2005, 05:02 AM // 05:02 | #5 |
Death From Above
Join Date: Dec 2004
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Those don't have any set duration, no. They last until one of three things happens. You a) move onto a new map. b) die. or c) cast another stance which will replace your current one.
The Mesmer stances or mantras were formerly a lot like the maintained enchantments of a Monk, costing -1 energy regen to maintain for an indefinite period of time. The difference being that you could only self-cast the mantras. They were all changed to stances some time last month and infinite durations was the way that mechanic was carried over from enchantments to stances.
__________________
In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him. |
Feb 12, 2005, 04:05 PM // 16:05 | #6 |
wats going on
Join Date: Jan 2005
Location: Trumbull, Connecticut
Guild: Nuclear Launch Detected [Nu]
Profession: W/Mo
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Another difference between them and monk enchantments was that they couldn't be removed whenever you want, right? Does that still apply now?
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Feb 12, 2005, 05:30 PM // 17:30 | #7 |
Death From Above
Join Date: Dec 2004
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Right, you can't self-cancel a stance the way you can a maintain enchantment. If you double click on the icon for the enchantment you're maintaining it'll stop. That was also true of the enchantment mantras, it's no longer true of the stance mantras.
__________________
In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him. |
Feb 13, 2005, 02:26 AM // 02:26 | #8 |
Frost Gate Guardian
Join Date: Feb 2005
Profession: Mo/
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So the only viable situation for the stance to be removed is if you cast a different stance. What if you cast the same stance? Will it end for a small (or infinitely small) period of time just to start up again, or will it just not cast at all?
This mostly has to do with Mantra of recall (I believe that's what it's called). Is it still somewhat useful if you use it in conjunction with another mantra? |
Feb 13, 2005, 02:54 AM // 02:54 | #9 |
Ascalonian Squire
Join Date: Jan 2005
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If the case of battle rage can be extended to other stances, you end the stance you're currently running when you recast that stance. For battle rage, if you re-cast it while it's running, it "ends", so you lose all the adrenaline you had at that point.
If mantra of recall works in the same way, you should get the 20-30 energy when you cast mantra of recall again. |
Feb 13, 2005, 03:18 AM // 03:18 | #10 |
Krytan Explorer
Join Date: Feb 2005
Location: Ottawa, ON, Canada
Guild: Mostly Harmless
Profession: W/
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Cyrus is right about Mantral of Recall... I tested that a while back
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